Persona Metaverse impact on human
Persona Metaverse is an important talent and advanced technology in the current era. This emerging technology is based on virtual, augmented, and physical reality. It changes the life of the world community and what we imagine is possible, the experiences you’ll have, the creative economy we’ll all build, and the technology that needs to be invented, as well as how we’re going to all do this together. The basic story of technology in our lifetimes is that it’s given us the power to express ourselves and experience the world with ever greater richness. Before the internet, computer, and mobile phone, it seems too unrealistic but now we got phones with cameras and the internet became much more visual. And recently, as connections got faster, video has become the main way that we experience content. We’ve gone from desktop to web and web to phones. In the same way, from text to photos and photos to video.
What is Persona metaverse:
The next platform and medium will be even more immersive and embodied internet where you’re in the experience, not just looking at it, we call this the metaverse. You’ll be able to do almost anything you can imagine, get together with friends and family, work, learn, play, shop, create, as well as entirely new categories that don’t really fit how we think about computers or phones today. Now, since we’re doing this remotely today, in this article we will try to give you a feeling of what the future could be like.
How Persona metaverse Impact on our life:
We believe the metaverse will be the successor to the mobile internet. We’ll be able to feel present, like we’re right there with people, no matter how far apart we actually are. We’ll be able to express ourselves in new, joyful, completely immersive ways and these things will unlock a lot of amazing new experiences. When anyone sends their parents a video of their kids, they’ll feel like they’re in the moment with them, not peering in through a little window. When we play a game with friends, we will feel like, we are right there together in a different world, not just on our computer by ourselves. Similarly, when we are in a meeting in the metaverse, it’ll feel like we are right in the room together, making eye contact, having a shared sense of space, and not looking at a grid of faces on a screen. That’s what we mean by an embodied internet. Instead of looking at a screen, we are going to be in these experiences. Everything we do online today, connecting socially, entertainment, games, work, is going to be more natural and vivid. This isn’t about spending more time on screens. It’s about making the time that we already spend better. Screens just can’t convey the full range of human expression and connection. They can’t deliver that deep feeling of presence. But the next version of the embodied internet can. That’s what we should be working towards, technology that’s built around people, and how we actually experience the world and interact with each other. That’s what the metaverse is all about.
Understanding of persona metaverse:
The best way to understand the persona metaverse is to experience it yourself. But it’s tough because it doesn’t fully exist yet. Some of the basic building blocks are here though, and others are emerging as we speak. We’re starting to get a sense of how it could come together and what it could feel like. what different kinds of metaverse experiences could feel like, starting with the most important of all, connecting with people. Imagine we put on our glasses or headset and we are instantly in our home space. It has parts of our physical home recreated virtually. It has things that are only possible virtually. And it has an incredibly inspiring view of whatever we find most beautiful. This is the defining quality of the metaverse. We are going to really feel like, we are there with other people. You’ll see their facial expressions, their body language, maybe figure out if they’re holding a winning hand, all the subtle ways we communicate that today’s technology today can’t quite deliver.
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The avatars are the representation of any ones in the persona metaverse. Avatars will be as common as profile pictures are today, but instead of a static image, they’re going to be living 3D representations of you, our expressions, our gestures, that are going to make interactions much richer, than anything that’s possible online today. We will probably have a photo-realistic avatar for work, a stylized one for hanging out, and maybe even a fantasy one for gaming. We are going to have a wardrobe of virtual clothes for different occasions, designed by different creators and from different apps and experiences. Importantly, we should be able to bring our avatar and digital items across different apps and experiences in the metaverse. Beyond avatars, there’s our home space. We will be able to design it to look the way you want, maybe put up your own pictures and videos, and store your digital goods. We will be able to invite people over, play games, and hang out. We will have a home office where we can work. Our home is our personal space from which we can teleport anywhere we want.
The different kinds of spaces that people make, rooms like we just saw. But also games and whole worlds that we can teleport in and out of whenever we want. Teleporting around the metaverse is going to be like clicking a link on the internet, it’s an open standard. In order to unlock the potential of the metaverse, there needs to be interoperability. That goes beyond just taking our avatar and digital items across different apps and experiences, which we’re already building an API to support. We want to know that when we buy something or create something, that our items will be useful in a lot of contexts. In this way, we are not going to be locked into one world or platform. We want to know that we own our items, not a platform. This is going to require not just technical work, like some of the important projects that are going on around crypto and NFTs in the community now. It’s also going to take ecosystem building, norm-setting, and new forms of governance, and this is something that we’re really going to focus on.
Privacy and safety in the persona metaverse
Privacy and safety need to be built into the persona metaverse from day one. We shall get to decide when we want to be with other people. We can lock someone from appearing in our space, or when we want to take a break and teleport to a private bubble to be alone. We are going to be able to bring things from the physical world into the metaverse. Almost any type of media that can be represented digitally, photos, videos, art, music, movies, books, games, our name it. Lots of things that are physical today, like screens, will just be able to be holograms in the future.
The hologram in the metaverse
We won’t need a physical TV, it’ll just be a hologram from some high school kid halfway across the world. And you’ll be able to take your items and project them into the physical world as holograms in augmented reality too. we are going to be able to move across these different experiences on all kinds of different devices, sometimes using virtual reality. We are fully immersed, sometimes using augmented reality glasses. In this way, we can be present in the physical world as well, and sometimes on a computer or phone. We can quickly jump into the persona metaverse from existing platforms. There will be new ways of interacting with devices, that are much more natural. Instead of typing or tapping. We are gonna be able to gesture with our hands, say a few words, or even make things happen just by thinking about them. Our devices won’t be the focal point of our attention anymore. Instead of getting in the way, they’re gonna give us a sense of presence in new experiences. That we are having and the people who we’re with. These are some of the basic concepts for the metaverse. And while this may sound like science fiction, we’re starting to see a lot of these technologies coming together. In the next 5-10 years, a lot of this is going to be mainstream, and a lot of us will be creating and inhabiting worlds. So even though it’s still a long way off,
Horizon Social plateform:
The Horizon is the social platform that we’re building for people to create and interact in the persona metaverse. One part of this is Horizon Home which is our early vision for a home space in the metaverse. Horizon Home is the first thing that we’ll see when we put on our Quest headset. Today there are already a bunch of options to choose from, and in the future, anyone will be able to create one. We’ve just called it Home until now because it’s been missing something very important, people. Soon, we’re going to be introducing a social version of Home, where we can invite our friends to join us as avatars. We’ll be able to hang out, watch videos together, and jump into apps together.
Horizon Worlds, which is where you can build worlds and jump into them with people. Horizon is designed to make it possible for everyone to create. We’re already seeing people build some interesting experiences, from creating new games together to throwing surprise parties in VR, that family and friends around the world can join.
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I am a computer engineering student having an experience in Artificial intelligence, machine learning, computer vision , deep learning and block chain. I love to write and share my knowledge with the world community.